A copy of my résumé can also be downloaded in .doc format here.

Education

Full Sail University, July 2006 – June 2008
Bachelor of Science in Video Game Design and Development
-- Highest Global Professionalism Standard in graduating class

Anne Arundel Community College, January 2010 – Present
Non-Degree Seeking in Italian and Art

Programming

X86 Assembly
C/C++
C#
Java
Actionscript 3.0
VisualBasic (.NET)
UNIX
XML

Web

HTML
CSS
Javascript
ASP

Programs

Visual Studio.NET
Eclipse HELIOS
HAM Gameboy Devkit

Tortoise SVN
Alienbrain
VTune


Microsoft Office
Microsoft Project

Adobe Photoshop (7 - CS5)
Adobe Illustrator (CS3, CS5)
Adobe Flash (CS4)
Maya (6 & 7)

Projects

AACC Bookstore for Android, November 2010 – Present
As lead designer and developer, I was in charge of the coding as well as the aesthetics, usability and QA. At points I did oversee individual contributers and did paperwork necessary to manage the team, divvy tasks and stay on schedule. I also made all promotional material and submission requirements for the NACS College Store of 2015 Grant.

Particle Panic!, January 2008 – June 2008
As Asset Lead for Particle Panic!, I was in charge of building a team of visual and audial artists, keeping them on schedule and making sure their work kept in line with our vision. I provided the concept art and wrote a large portion of our publishing and production documentation. In game, I handled the HUD, player feedback and asset integration, as well as some minor bug testing and QA.

8-Bit Glory, June 2007 – July 2007
8-Bit Glory was the first ‘team’ built game I worked on, providing the animation engine, 2D collision, HUD and bitmap font engine. I was also in charge of translating the game into two languages and changing pre-existing code to accept non-Western characters. I edited the design documentation for style consistency, grammar and punctuation.

Sabrous MUD, 2003 – 2005
In both incarnations of this MUD, I was a beta tester, focused on exploring new areas and finding glitches, typos, and faulty mob AI and attributes. I also tested a good number of negative status items and helped to fine-tune the effects of spells and skills in-game.

Experience

Anne Arundel Community College, October 2010 – Present
Currently, I work as AACC Bookstore's in-house developer and web tech, updating the website, taking photos of new products, updating the social media outlets and programming bookstore-centric apps. While working with AACC Bookstore, I fulfilled their requirements for the NACS College Store of 2015 Grant and presented at on a panel about it at CAMEX 2011.

FutureCare, October 2009 – Present
I worked as a housekeeping aide, concerning myself with cleaning and resident morale boosting.

China Chef, August 2008 – April 2009
In addition to waiting, hosting and delivering, I was in charge of nightly closing duties including paperwork, tip distribution and deposits.

Waldenbooks, October 2008 – January 2009
I worked at a remote kiosk as a keyholder, opening and closing, doing daily and weekly paperwork, sales transactions and deposits.

Full Sail University, March 2008 – June 2008
For the last few months of my studies, I worked at my school as an Open Lab Specialist. I set and maintained hours of operation, was in charge of keeping the room locked when not in use and helped students when necessary.

Crown Theatres, December 2005 – June 2006
I worked in the box office and concession stand, helped to train new employees and did nightly inventory counts.