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Size: 93.2KB

Project Start: 2007

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Dr. R's Pong-O-Matic

For the latter half of Windows Programming, we were assigned to recreate 'Pong' with our own twist. Being a long-time Sonic fan, I had to integrate my favourite duo into the mix. Though it didn't quite make it to the point of completion I wanted (most notably lacking 'platforms' for them to stand on), it met and exceeded all requirements. Features include saving and loading, simple animation, side, 'paddle' and boundary collision and three rudimentary AI modes (PvP,PvAI, AIvAI).

Known Bugs:
-- CPU intensive, probable lag
-- 'Sticky' Animations

Credits:
-- Sega, graphics Provided Code: